Privacy policy.
Esports 0 to 1 is built to help players, teams, organizers and sponsors participate in esports without turning private identity or conduct information into public spectacle.
Information we receive
When you sign in with Google or Discord, we receive the basic account information you approve, such as your name, email address and profile image. We also store the player profile, team, competition, community and sponsorship information you choose to create on Esports 0 to 1.
A private age-assurance record is kept separately from your public profile. For members under 18, a guardian email and consent status may also be stored. Dates of birth and guardian details are not shown publicly.
How we use it
We use this information to operate sign-in, personalize your experience, connect you to relevant people and events, preserve competition records, prevent abuse, support community moderation and improve the platform. We do not sell personal information.
Visibility and community safety
You control the visibility of supported profile fields and posts. Conduct reports, warnings and moderation records are kept contextual and private to authorized reviewers. We do not publish public toxicity rankings or humiliation labels.
Optional analytics and sponsor measurement
Measurement starts only after you choose to allow analytics, and you may withdraw that choice later. Members identified as under 18 are excluded from behavioural analytics. For adults who consent, we record page routes, approximate session duration, engagement, device class, referring website, campaign tags, link destinations and limited product actions such as creating a team, registering for a tournament or using a campaign link. This lets us calculate page performance and bounce rate without fingerprinting you. We do not put names, email addresses, private messages, raw IP addresses or dates of birth into analytics records.
Sponsors and organizers see campaign-level totals and progress against agreed milestones, not individual behaviour. Small audience segments are suppressed rather than exposed. Organizer projections, external benchmarks and observed Esports 0 to 1 actions are labelled separately.
If you join the waitlist, we store the email, role, game and consent record you submit so we can send launch updates; we do not sell this information.
Service providers
Esports 0 to 1 uses Supabase for authentication and data services, and Google or Discord when you choose their sign-in option. Optional product analytics and email-delivery providers will process only the data necessary for those features after they are activated and, where required, after consent.
Retention and security
We keep information only while it is needed to operate the service, preserve legitimate competition records, resolve safety or legal issues, or meet an applicable obligation. Access is limited by role and row-level database policies. No online service can promise absolute security.
Your choices and requests
You may update your profile, disconnect supported social links, control optional analytics consent, or request access, correction or deletion assistance. Use the Build With Us feedback route after sign-in for a traceable request, or email hello@esports0to1.com. Community-safety concerns and escalation requests are routed to this inbox.
Business enquiries
Sponsorship proposals, campaign requests and organizer partnership enquiries should be sent to partners@esports0to1.com. The operational Gmail account is retained privately as a continuity fallback and is not the public support route.
Changes
Material updates will be dated here and shared through Esports 0 to 1 release notes. Continued use after an update means the revised policy applies.
